To Dust – VFX Experiment

After learning a couple more techniques at Blender Diploma, I combined two techniques to create this. The light rays are actually completely dynamic, in that they are actually calculated according to each particle of the sword model that I created. In an animation this would be much more apparent. In addition the particle were made so that they dissipate as they moved away from its origin. The blade shatters to a couple hundred thousand pieces in this process. Its a cool technique, which I’ll be using again soon!

To Dust

 

Project completed early 2013

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